If you've never heard of Peeve Wars, don't worry — you're in the majority. Peeve Wars is a labor of love from everyone's favorite maven, Mignon Fogarty (aka Grammar Girl), which was funded through FundAnything.com. That's how I got my hands on it. I imagine it will, at some point, be available to larger audiences, but right now it looks like only those who contributed funds are getting the decks.
That's still a lot of decks going out, though: 568 contributors ponied up $28,025 toward the project, almost double Mignon's original goal.
I've played the game exactly once so far, but here are four things I learned from that premiere:
- No card game's instructions can account for every possible situation a player might encounter. I had learned this from playing other card games; this one only reinforced that belief. Peeve Wars isn't terribly complicated, though. We only stumbled over one situation that wasn't explicitly covered in the instructions.
- Read the instructions. All the instructions. To say I learned this isn't exactly true. I will never learn this.
- Knowing your grammar won't help you win. Peeve Wars is won through elimination. I am a word connoisseur, a fairly seasoned editor, and a lifelong reader inching toward his fortieth birthday. My opponents were a fourteen-year-old trombone-playing Boy Scout and an eleven-year-old denim-eschewing ragamuffin who might be even more addicted to Doctor Who than I am. In spite of my apparent grammatical superiority, I was the first player eliminated.
In short, language is only the theme for this game. You don't need to be member of the grammarati to play Peeve Wars any more than you need to know about surgical procedures to play Operation.
- Sharing other characteristics with Grammar Girl might improve your chances of winning. In my game, the redhead won.
And if it can keep just one "could of" off the street, it'll be worth every penny.